It’s been nearly two years since the release of A Tribute To DKC First World, and I would like to thank everyone out there who have been supporting me in this crazy project.
As many pointed out, the game still has some issues : a few bugs here and there, the controls are a bit floaty and some animations need some work. I also never succeeded in building a version for Mac despite my many efforts. Optimizing the game is also way too complicated in the old UKD engine I used. Looking back there’s a ton of things to do on it.
I’m proud of the release, and I do not regret the years I spent working on this, but in order for everything to be perfect, to correct the physics of the game and to release more levels efficiently, I would have to port the game to Unreal Engine 4 (from UDK 3). And this would mean rewrite all the code from Uscript to C++ or Blueprint, and redo the levels.
That’s more work than I can pull off with the spare time I have, and I must admit I don’t really see the point in doing it, I think the release still is an interesting take on the franchise.
I don’t want to let you down, but I must be honest : there won’t be a sequel to this game.
Still, here is a video of the bonus level you can unlock if you get 100% in the game, that is a bit of a preview, of what the next levels could have been, I’m sure you will recognize some themes !
We reached 30,000 views on the Youtube trailer! Thank you all, that’s so amazing!
And a few words about the game, did you noticed that you can collect DK Coins? There is one coin hidden in each level, you also get one if you grab all the bananas in a bonus level, and you get one by beating the time record!
There might be a surprise for you if you manage to get all the coins…